Infinite undiscovery world map9/22/2023 ![]() ![]() There, I’m greeted by two impossibly attractive Japanese receptionists whose English not only puts my Japanese to shame, but summons Ifrit down from upon high to burn it into oblivion. I walk in, casually, and make my way to a lift without interacting with anyone or anything, and no-one bats an eyelid. There is no card swipe system in place, no verbal or visual check. Inside, people to and fro as they empty out of lifts and pass by a reception desk and security guard more bothered about keeping up appearances than preventing any kind of threat. No mention of Square, Enix, or Square Enix, anywhere. Craning my neck, I see a sign at the top of the beast – PFIZER. If I hadn’t known where I was going, or who I was about to see, I would never had known that some of the most successful, and loved, games in the history of electronic entertainment had been conceived and constructed within this hallowed metal and steel behemoth. Square Enix’s Japanese headquarters, the giant and wonderfully-named Shinjuku Bunka Quint Building, set in among scores of similarly giant buildings in the busy Shibuya district of Tokyo, almost apologetically creeps up on me as I make my way towards it from our nearby hotel base. ![]()
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